Posts Tagged ‘3D’

3DS Tech for the Big (Small) Screen?

Friday, July 23rd, 2010

3DS

One of the biggest criticisms of 3D, and one of the main reasons why it is yet to hit the big-time in home entertainment, is the clunky polarised spectacles that frequently make a screening of Toy Story 3 look like a librarian convention.

The Nintendo 3DS is the first commerically available product that attempts to use 3D technology, without condemning gamers to the same dowdy fate, and it’s success is yet to be decided. The technology behind (or should that be in front of) the 3DS’ three-dimensional screen is called a Parallax Barrier and, though it can allow the user to perceive a 3D image, it has massive limitations and would be hard-pressed to stand up to proper scrutiny (for a more in-depth look at Parallax Barriers, see Nintendo 3DS: How It Works). However, recent reports indicate that manufacturers, such as Sharp, Hitachi and Toshiba, are investigating ways of putting Parallax Barriers onto their latest range of 3D televisions.

Cinema’s have, by now, become used to dealing with 3D films; the sudden explosion of 3D films, with the use of more sophisticated technologies than the primitive red-cyan affair, last summer forced cinemas to adapt and, almost a year later, it has become commonplace. However, it was (arguably) easier for cinemas to sell 3D as, by and large, people come to the cinema with the explicit purpose of seeing a film, thus the environment was well-suited and the audience willing to accept the glasses. At home there is no such guarantee, and surveys indicate that people are far more likely to multi-task while watching a film or TV, making the latter almost like background noise. The inception of High-Definition TV has been an unsteady one, as people are, again, less likely to invest in something that they will only half-appreciate; at least here, the only issue is cost which has gradually come down and, combined with major sporting events, allowed a greater uptake. 3D, on the other hands, makes more physical demands. The only way to ensure a great enough uptake to warrant the investment from film studios is to eliminate the glasses, but is using parallax barriers really the right way to go about it?

Toshiba's offering

As we saw in a previous article on MediaKick, there are massive limitations to using this technology, which make the glasses almost seem bearable, the most prominent of which being the fact that a full 3D image is only acheivable if the viewer sits at a very precise angle and manages to remain perfectly still for the duration; making 3D at home a choice between neckstrain or eyestrain. Obviously, this fact has not gone unnoticed by the biggest consumer electronics companies in the world, and are attempting to reduce (if not remove altogether) the problem using what’s being dubbed ‘multi-parallax’. Essentially, multi-parallax (as the name suggests) uses several barriers (in Toshiba’s case, nine) to create nine “golden angles” at which the full 3D image can be perceived, over the Nintendo 3DS’ solitary angle.

No doubt Sharp, Hitachi and Toshiba’s R&D departments will spend the next few months painstakingly experiementing to find out which “golden angles” are needed to ensure the viewer gets all the 3D goodness they can, but either way there is still this damning drawback on parallax barriers. Film buffs, who are always the first to take up a new home cinema technology but always to first to trash it, will marvel at the crisp graphics, but fume when their head slips slightly and the screen looks like the cameraman suddenly developed cataracts.

Nintendo 3DS – How it works

Monday, June 21st, 2010

Nintendo 3DS - How it works.

In the past 12 months, 3D has become the new black in cinema with every major studio releasing at least one three-dimensional film. But for all our CG technology and on-screen wizardry, we’re still forced to cling to our lenticular goggles to see it with, take them off and you’re left with a movie that looks like the cameraman had the tremors. For a while that was also true in the relatively new arena of 3D gaming, luckily for most gamers appearing geeky was nothing new, but now (as MediaKick’s superb and very prolific E3 coverage has revealed) with the announcement of Nintendo’s 3DS device, providing a 3D gaming experience without having to look like Austin Powers seems to be the start of a whole new triple-dimensional revolution.

Providing a 3D image, or (to be insufferably pedantic) autosteroscopy, traditionally used specially adapted glasses which, most commonly through the use of colour filtering on anaglyph (red and cyan) images but more recentely through polarised lenses, block out one image of a 3D film, shot with two very similar but ever so slightly different angles, for each eye. As each eye receives a slightly different image, the brain attempts to marry the two angles into a comprehensible image and the effect is the appearance of depth.

How 3D (basically) works

However, this system has always depended on the ability to isolate one particular angle for one particular eye, relying on the glasses to do so. This is a perfectly fine trade-off for cinemas, where you go for the specific purpose of watching a movie and are in a suitably adapted environment to do so, but serious questions have been raised to the quality of 3D films in the home and how much people, who may only casually watch films, will want or use the 3D technology. For example, the increasing number of people who use the internet and watch TV or movies simultaneously suggests that, as 3D technology relies on peoples eyes remaining focused on the images, and behind filtering lenses, it would not be as successful or appealing as it has been in the cinema.

The same can be said for gaming, though it’s much harder to be multi-tasking whilst playing a video game (especially if you’re a man), the growth of so-called “casual games”, as you commonly see for the Nintendo Wii, making video games, as the name suggests, a casual pastime, ridding the world of these headache inducing specs seems like a good idea; the Nintendo 3DS is the first serious attempt at making that happen, by utilising ‘parallax barrier technology’. Parallax Barriers come in the form of a thin and (apparentely) transparent layer that is fitted in front of an LCD screen that is fitted with thin “slits” that filter out an angle to each side so that one eye sees only one angle and the 3D image is perceived. A massive drawback of this is that the full effect is only visible from a very precise angle with an extremely low margin of error, requiring anyone attempting to see a film in 3D to sit as though they are experiencing some manner of rectal insertion. With the growth of games, also announced at E3, to use movement controls, such as Microsoft’s Kinect, this is a totally opposite paradigm to the one sharply taking effect.

How a Parallax Barrier (basically) works

The recentely announced Nintendo 3DS uses the same parallax barrier on it’s upper screen to produce a three-dimensional image to the player, and carries all the limitations of the technology, though it does away with the glasses. From observation, no clear effort has been made by Nintendo to combat the disadvantages of using parallax barriers, with Nintendo president Satoru Iwata insisting that the screen angle is perfectly suited for the way the average gamer would hold the device naturally, though this only mitigates the problem somewhat and the limitations are still very evidence. Although, a number of potential solutions, shown off by developers at E3 could be seen on later models of the 3DS; such as utilising the camera, face recognition algorithms and an automatically adjustable screen to constantly move the 3D screen to the correct angle as the player’s head (and thus angle of vision) moves.

It seems that 3D technology is continuing to develop just as any massively new innovation would, it has some limitations but looks very promising. Nintendo has jumped the gun a tad and released the 3DS almost, it seems, as an experiment and a “field test” would do wonders for accelerating the development and understanding of how 3D technology in gaming will be used. But for now, at least, the gamer is stuck with the glasses, unless they want to entirely boycott the upcoming motion-wars between Nintendo, Sony and Microsoft.

CES 2010 – The Geek Synapse

Thursday, January 21st, 2010

Hey all, this is my roundup of the tech being shown off at CES in Las Vegas this year, this is the article I’m writing for Spark* and won’t need to submit until Tuesday so any feedback or corrections would be appreciated. I wanted to talk about more stuff but I was fairly limited on the word-count so I’ll probably talk about each of the topics covered in more detail later on for a post.

CES 2010
Mat Greenfield

Amongst the glitz, glamour and gambling geriatrics of Las Vegas, January saw the arrival of the biggest technology trade shows of the year, the Consumer Electronics Show, parading the latest innovative, shiniest and weirdest tech that bespectacled geeks and corporate suits have to offer. Unfortunately, the Spark* budget didn’t quite stretch to shipping me off to Sin City to attend the show in person, but I’ve still managed to put together a round-up of all the gadgetry-goodness that you’ll be craving in 2010.

New mobile phones were an inescapable point of intrigue this year, as Google showed off their first handset – the Nexus One. While Google have had their Android OS on the market for some time now, this is the first phone that they have designed themselves, with the aim to sell it directly to consumers SIM-free rather than going through network providers. motorola-backflip_1 Motorola demonstrated their quirky new phone, the Backflip, a phone with a full QWERTY keyboard on the back that you can flip out rather than the traditional slider. Both these phones are gimmicky and otherwise unremarkable 3G touchscreen handsets, the former dripping with hype, having been promoted far and wide as the “Google Phone”, but lacking any particularly groundbreaking features that set it apart from its HTC cousins. Relatively unknown phone manufacturer ‘Sonim’ garnered more publicity than they’d hoped when they challenged BBC Click reporter Dan Simmons to break the “unbreakable phone”, who subsequently rendered it inoperable by smashing it on the corner of a fish tank.

Netbooks, having well and truly embedded themselves into the realm of the everyday use device, were less innovation and more preservation this year. Asus announcing nothing new to their eeePC range but more carbon-copy models that have barely changed since the last CES besides slightly new cases and more names totally unrelated to their use or purpose (i.e. the Seashell or the Surf with no discernible beach link).Alienware M17X Notebook The only major innovation on the show-floor here was the theatrics of Alienware in demonstrating their M11x gaming netbook, the first small laptop with sufficient graphics and processing power to run all the usual niche features of a gaming laptop, like customisable case lighting, without breaking your spine when carrying it, a definite plus.

While the turn of the decade didn’t see the invention and full-scale integration of flying cars that we’ve been promised since the mid-eighties, Ford have done their bit in making modern cars seem a little more Futurama by introducing Sync. A user interface fully integrated into the car, allowing you full scale control and customisation, allowing you to almost totally change your displays on the dashboard, console or any display around the car. Along with advanced phone synchronisation via Bluetooth, voice commands, navigation and, most importantly, cup holders.

PolarBearTV Other tech treats from CES included the Powermat wireless charging technology, an adorable TV screen embedded in a toy polar bear from Hanspree, media streamer the Boxee Box, more information on Microsoft’s Project Natal, seeking to rid the gaming world of controllers and a NIMble microwave with a touchscreen Android phone built into it – for some reason.

Surprising no-one this year was the appearance of new eBook reader models, devices that can store and display digital books with e-ink screens to avoid eyestrain and glare. To take on the Amazon Kindle, Samsung wasted no time in announcing a range of eReaders, the E101 and E6 models come in 10-inch and 6-inch displays, have built-in Wifi and touchscreen and support ePub formats which allow flexibility with ebook stores instead of tying you to a device’s store. entourage_edge_ebook_netbook_2 Entourage’s eDGe eReader is a clever dual-screen device has an e-ink screen attached to a tablet computer, allowing integration between the two devices, such as opening links, searching for references and viewing images in colour from the eBook page on the tablet screen. The Que ProReader set itself apart by being “a professional tool, not a leisure device”, which explains it’s cumbersome A4-page screen size, 3G internet and news subscription feature on the home screen. This costly device would look more at home on the desk of a pristine office, not hastily crammed into a bag and would certainly awkward to carry around or read on. The Copia Ocean 9 eReader seeks to turn digital-literature into the next Facebook with social network features built into the device, allowing discussions and reviews between other people reading the same books as you. But if all these different models and features are too much to handle, the simple jetBook Lite solves that issue with a simple, cheap and no-thrills eReader, with 100 free pre-loaded books to get you going, or Bookeen’s small Cybook Opus. It seems that, with the 2009 showing just how profitable the eBook market can be, companies are eager to write their own chapter, unfortunately their desperation to stand out has lead to many bringing out overly expensive and impractical devices that will not, in the most part, stand up to everyday use.

Keeping up with 2010’s futuristic theme, the appearance of several new Tablet PCs at CES this year exploded the ‘don’t need but really want’ synapse in every gadget-geek’s brain. These new devices blur the line between netbook and smartphone, boasting the processing power of the former with the convenience of the latter; even though they can seldom fit in pockets. Dell showed off their Mini 5 Tablet Concept, a prototype device that so closely resembles a smartphone and even runs Android, though Dell were adamant that this qualifies as a genuine computing device and not a phone, despite needing a data plan SIM card to surf the web and its ability to take calls. Microsoft boss Steve Ballmer made an unusually reserved appearance at a keynote speech to talk about new slate computers running Windows 7, with particular focus on the HP Slate, a touchscreen device tailored for the OS. Lenovo-IdeaPad-U1-Hybrid-1-540x407 Lenovo came out with their Ideapad UI, a sleek touchscreen tablet that runs a Linux OS for 3G web browsing and on-the-go usage, but also comes with a keyboard attached to a laptop-esque casing. Sliding the tablet into this case instantly turns it into a Windows 7 machine for more intensive work and solving the onscreen keyboard problem that, for many tablet-adopters, will be a bitter pill. Though Apple has been rumoured to be developing a tablet computer since Steve Jobs had hair, the company was, as per usual, absent from the proceedings in Las Vegas. But did, last week, send out invitations for an event on January 27th to the US press emblazoned “Come See Our New Creation!” so, with ever more persistent rumours and the explosion in tablets so huge it can be seen from space, odds are that Apple will announce their tablet as this goes to print; I apologise if it turns out they announced a new line of toasters.

With the release of Avatar at the end of 2009, 3D films are officially here to stay, and CES was packed with displays showing how home-cinema will handle the new format. Sharp paraded their 3D “quad-pixel” technology adding yellow to the RGB configuration that’s happily been in place for years, whereas Samsung triumphantly brandished (and rotated simply for emphasis) their pencil-thin 0.3 inch display. Panasonic are perhaps the company embracing 3D the most, announcing the best quality 3D-HD television at CES and showing off their 3D camcorders. Panasonic even announced a partnership with US satellite service DirecTV, which will allow broadcast of 3D HD content to homes in the States, as will Sky in Britain later on. Unfortunately, enjoying the new format almost definitely means you’ll need a new TV, new cabling and a new receiver, meaning that (like HD) it will take a few years to become widely used; if it takes off successfully at all.

Yeah I know this isn’t rounded off particularly well but the article had to be in four sections and I don’t know how my editor wants them arranged, but didn’t mention any sort of closer so yeah.

Feedback please! Much love.

3D: An in-depth review

Wednesday, August 5th, 2009

Sorry for the pun in the title, I couldn’t resist.

I’ve always loved 3D technology, it’s been around for more than 100 years so it’s near enough the steampunk of video, and every few years it’s revitalised and filmmakers have another crack at trying to ignite excitement in the old ways. 2009 is a landmark year for it’s advancement, with all major animation studios bringing out a new 3D movie, including Pixar’s ‘Up’ and Dreamwork’s ‘Monsters vs. Aliens’ but will this attempt to bring 3D into the modern age be successful?

There are a variety of ways that 3D works, the common feature in all is studios film two different views of the same thing (much how human eyes see objects), then the process that follow depend on the type of glasses that will be used. Some flick the view from each lense on and off continuously so that the eyes keep seeing two different aspects which the eyes will translate into one image and thus 3D. Other ways, including the one I used for my test, include colourising each view if the glasses have certain colours (such as my test glasses, pictured) which used a red/cyan setup. In the latter example, the colour of one aspect is washed out by the lens so that the viewer sees two slightly different views in either eye, again translated into one image by the brain.

The technology aside, it’s application in our everyday lives as much as TV and film is now is a point of consideration. This technology has been around for so long yet never been taken mainstream on a regular series of movies. In the past decade, any 3D movie has been either kids films with a lot of (or even consisting entirely of) CGI backgrounds or animations, other than ‘My Bloody Valentine 3D’ which was released last year with a barrage of grizzly horror in 3D. Perhaps then, the advancement of such digital technology will allow filmmakers to perfect the art of 3D film, the problem then is focusing too much on showing off the technology rather than story, worsened by the cost of making such a film.

Sky recently announced that they would try and take 3D technology to mainstream television with their subscription service and their own (and other) channels as they did with HDTV over the past few years. The problem is that a lot of television programmes, particularly ones on channels that will be the quickest to join this like the BBC, have no call for their shows to be in 3D. Who would want to watch Eastenders in 3D? Also, what does this mean for HD, a newly introduced and somewhat luxury television product becomes almost at odds with this new “format”. Sure they can give you 3D in High Definition, but what sort of technology and costs is that going to incur, and will anyone actually care enough to pay for it? When I was testing 3D content (I rented a godawful kids movie that was made in 3D) I found that quality, and certainly colour, was badly affected when watching in 3D, and the view was far from perfect. Most commonly, objects in the far background became blurry and objects in the close foreground were too difficult for my eyes (with their immaculate 20:20 vision) to focus on and so the two different images became just two different images. Only images that were, for lack of a better word, in the middle of the action were clearly visible AND 3D, which gave a horribly pointless view that simply looks like an image on a card that’s been pushed out in places to give it a 3D effect and doesn’t look in anyway realistic. The effect of having only visible things in the middle makes the whole point of 3D redundant, as filmmakers love to show it off and have objects seem to come out at you, but when you consider that by the time it gets close enough to take it realistically and be fooled, it’s split out into two blurred images and loses it’s threat quite quickly.

The barrage of problems continue when you consider that for the casual TV watcher won’t want to have to stick on a pair of glasses just to watch TV, meaning that Sky will probably introduce this as a premium package as I have mentioned, which itself will be it’s downfall as no-one will pay for this or want to stick on headache inducing glasses (the distribution and maintenance of these will be tricky, though not impossible for Sky) and have to be constantly focusing their eyes on different objects, particularly when fast-action stuff keeps cutting shots very quickly and disorientates the viewer. The glasses are, indeed, 3D’s most debilitating factor and there is no way of getting 3D to work without them, unless you get a viewer to keep blinking each eye in rapid succession, something which kinda detracts from watching the film. Granted, over the years they’ve become a lot less nineteen-eighties, though the resurgence of the Buddy Holly shades look may help, and (in the case of gaming, see below) even become cool, but they still greatly effect the casual viewers ability to watch a show comfortably. Interestingly, the test pair of glasses I was using (pictured) meant that whenever I took them off, closing one eye gave everything a red tinge and closing the other gave a blue tinge for a brief time (that wore off thank god) and I couldn’t watch more than 20 minutes of the film before the eye strain and a minor headache forced me to take a break.

Having said that, 3D gaming has become quite successful, mainly through NVidia’s technology making pre-existing games into 3D instead of releasing a limited number of games themselves which will be expanded too late to interest the public. But then again, gamers traditionally want the most immersive experience from their games and would welcome this, where the average TV viewer has little need or want for a more in-depth view of Anne Robinson, but does that mean that they might want 3D when it’s used in the right places, such as feature films? I would love to see The Dark Knight in 3D simply because how epic the action is (if you ignore, for the moment, the criticisms of cutting shots) but I don’t give a shit if I see the Queen Vic in 3D because the whole point of it is the story. The Dark Knight is about the story, unfortunately it was a kack story so the visuals are begging for 3D.

Web content is an entirely different matter. Minoru have just bought out a 3D webcam that has two different camera’s mounted on a set that records two different views and stiches them together into one on the fly. But at the moment this product is completely useless unless one distributes 3D glasses to their friends, which is a bit excessive just to turn it on, wave your hands around and point your finger at the screen for a moment and then get bored. It costs £40 but you’d get bored of it in 40 seconds. YouTube have been testing out 3D content on their videos and some users have even set up their own 3D recording system and made videos of their own (my favourite one is embedded below)……

[youtube=http://www.youtube.com/watch?v=-RKI0mtedZw&hl=en&fs=1&color1=0x234900&color2=0x4e9e00]

…but in the most part, it’s not really necessary other than to have hands waving around at you in a slightly more realistic way than HD, the novelty of which will wear off fast.

Perhaps then, if applied in the right places and using the correct technology, it can be a very good feature, but the fact remains that it’s mostly a gimmick used by filmmakers of films that might not be successful without a gimmick like this, hence why only kids and horror films have used it in the past ten years. Gamers and horror fans like the idea of a more immersive experience and kids like the idea of it, and certainly in the kids films does the story require such a hook as this. Consider that history has shown 3D going mainstream to have failed at least 3 times in the past, but as technology advances it can improve the way that 3D is conducted and hopefully we will stumble upon a way to I remember saying a few years ago that HD was pointless, nobody would pay for it and I saw no difference, and I was wrong. So perhaps, and I really hope, that I will be wrong again, but it has a LONG way to go before anyone will take 3D in mainstream media seriously. Staying in the realms it currently inhabits may be the best way for it to slowly become more and more featured, but it will certainly never become the standard way of broadcasting on ANY television channel or media.

Give in to your hate, join the blu-side Toshiba!

Tuesday, July 21st, 2009

So, format war eh? I know it was over a year ago that it ended but this has to be the final blow that confirms the death of HD-DVD. A lot of people are skeptical about Toshiba bringing out a blu-ray player but I say let em. The more companies that start bringing out players the more competition there is and that will drive down prices to something students (like my good self) can afford. Granted, I already have a PS3 and a HDTV but I’m thinking of my loan-dependent comrades who don’t already have one.

*SHAMLESS SELF-PROMOTION TIME*
Speaking of Format Wars, me and my friend started (but never really developed) a webcomic called ‘Format Wars’ that made obvious parodies and connections to Star Wars, clicky clicky! This website also saved my ass from having to design a whole new website for my recent Web Development coursework, hence it’s online at a free hosting site.

I was watching a new show called HD-Nation that’s presented by former Systm presenter, Rev3’s Patrick Norton. He and the other bloke were reviewing a $98 blu-ray player from Walmart (not available online so no way for an englishman like myself to obtain one, shame because in direct exchange terms I’m looking at about £60). They mentioned that it’s a very good performing machine but very feature-light, no BD live or any of that junk but good at what it’s meant to do AND upscaling DVDs. Personally, I wouldn’t buy one that didn’t have all the bells and whistles but I think this is a good step to getting cheaper blu-ray players even though I know that it’ll happen anyway. In 2002, a mere 7 years ago, DVD players were inordinately expensive, as were the discs themselves, but now you could get a decent player for £20 and (older) releases for £3 if you know where to go. I anticipate that they’ll gradually drop in price and be dirt-cheap just as the new tech for playing media is announced, probably 3DHD or something, which leads me nicely into my next point……

Does anyone know where I can get a pair of 3D glasses? There’s a lot of new 3D content knocking about the interwebs that I want to look at in all it’s glory but I don’t know how. The most direct and easiest route is to buy one of those godawful kids 3D films that come with the glasses like Spy Kids but if anyone knows an easier way that I can get a pair/keep my dignity and my local DVD shop then please let me know. I want to know if there’s any way of getting 3D television out easily without having to use any headache inducing headgear, probably not so that’ll be the only think that will hold 3D from taking off, it’s fine for gamers because they’re used to looking like twats (*cough*Nvidia*cough*) but for the average tv-watcher perhaps not.

Getting back to my blu-ray piece, as it is i LOVE High Definition content and despite my early skepticism I can usually notice a discernible difference but, and if you ignore the fact that I rent DVDs and Blu-Rays from LOVEFiLM rather than buying them, it is not a difference that I would pay upward of £300 for a player and an extra £20 per disc for. If the government got off their ass and put in more infrastructure for full-scale HDTV like in France, then people would come to expect that quality and they’d probably buy all these players and shit (THAT’S how to boost the economy Mr. Brown) but as it is, with people quite unmoved by HD (my uncle got pissed off at my mum for having HD when he didn’t and protested it’s pointlessness) then nobody’s going to care unless we see more advertising and lower prices.

I’m going to see Tranformers 2 (I can’t be bothered with all the additional titles) with my dad tomorrow, e-mail for communication with him and Google for asking questions that one might usually direct at a father pretty much makes verbal communication/meeting redundant, especially seeing as we’re going to sit in a dark room and watch something I could easily pirate (not that I do, the quality’s usually terrible) but it’s still nice to see the old guy once in a while (he added hastily in case I ever make the mistake of showing him this blog, no seriously it is nice, plus he pays).